AI Insights · Timothy · January 2025
Top Snake Games on iOS in Poland - Q4 2024
Explore the performance trends of the top 5 snake games on iOS in Poland during Q4 2024, highlighting downloads, revenue, and active users.
In the fourth quarter of 2024, the performance of the top snake games on iOS in Poland showcased intriguing trends across downloads, revenue, and active users. Here's a closer look at how these popular apps fared.
slither.io from Lowtech Studios LLC maintained a steady increase in weekly downloads, peaking at approximately 4.9K in mid-December. Despite this growth, the app did not generate revenue during the quarter. The active user base exhibited a slight decline early on, but saw an uptick towards the end of the year, reaching over 15.4K.
Snake.io - Fun Online Snake by Kooapps demonstrated a consistent revenue stream, with earnings rising to $56 in the last week of December. Downloads saw a notable spike, particularly in the week of December 23, with over 6.6K downloads. The app's active users increased significantly, ending the quarter at around 24.2K.
Snake Clash! from Supercent, Inc. experienced fluctuations in revenue, climbing to $296 during the holiday week. While downloads varied, they peaked at 4.1K towards the end of December. The active user count rose steadily throughout the quarter, reaching 14K by the end.
Snake Run Race・3D Running Game by Freeplay LLC saw minimal revenue, with a slight increase to $9 in the final week. Downloads were relatively low compared to others, peaking at 683 at the start of the quarter. Active users remained stable, ending at approximately 4K.
Lastly, Snake.io NETFLIX from Netflix, Inc. had no revenue generation, but downloads showed a gradual increase, reaching 514 in the last week of December. Active users also grew, finishing the quarter at 832.
These insights are sourced from Sensor Tower, where more detailed analytics and trends are available. The data highlights varied performances across the top snake games, driven by different patterns in user engagement and monetization.